Showing posts with label job hunting. Show all posts
Showing posts with label job hunting. Show all posts
Thursday, June 18, 2009
Yes, I'm still around
Yes, I'm still around. Just trying to figure out what to do. But mainly I've been bouncing back and forth between posting to job boards and building my own site. At least until get tired of it all and fall into playing with noise makers or video games. It would be nice to have a regular job so I can be forced to focus on one thing long enough such that my other projects would become more interesting in comparison. Then that way I know I'd get them done too. (I know that explanation sounds wierd, but back when I had a regular job I'd write stuff down during breaks so I could get on them a bit during my non-work hours. Being unemployed is problematic with 100 random ideas popping up every day and having nothing make me focus on getting any developed. Having a creative mind is a problem when it gets too noisy. It's a lot like those old cartoons where a character would run in a dozen directions all at once.)
Monday, November 17, 2008
Job Hunting Sucks
Job Hunting Sucks... so I made a short funny animation about it. But what the hey. I guess I consider the worst offenders those who post as "entry level position" but require 5 years experience. Guess what? If the job actually requires 5 years experience, you're lying about it being "entry level"! And what I find amusing is that the HR ass-clowns (pardon my terminology, but their behavior obviously put them in the category) don't understand why they're not getting qualified people. Do they understand what entry level means? Entry level means: amateur, beginner, and absolute noob. Now I doubt you'll find people smurfing (as in gaming) in the creative industry just to get their jollies at lower pay. If you want the experience, say so up front and expect to pay for it! Otherwise, give people who need to get into an industry an honest shot at trying. And if newbies on the job aren't up to snuff, fine, get someone else three months later. But don't post nonsense on job listings and not expect to get nonsense applications in return. It doesn't work that way.
Oh yeah, my rant video... (Or at least what I made in under a day, or five hours even.)
Actually I could do better quality, but there are still other things I'd do with my time besides perfecting a rant video. (I just needed to get some stuff out of my head.) Now if someone wanted to spend money so I'd take a week or so making and polishing an animation for them, I'm all for it. Would around $20/hr be out of line?
I hate to rant on my art blog, but sometimes I have to share such things with a bigger audience than my normal "rant" blog gets. But next post will definitely be art related randomness again.
Oh yeah, my rant video... (Or at least what I made in under a day, or five hours even.)
Actually I could do better quality, but there are still other things I'd do with my time besides perfecting a rant video. (I just needed to get some stuff out of my head.) Now if someone wanted to spend money so I'd take a week or so making and polishing an animation for them, I'm all for it. Would around $20/hr be out of line?
I hate to rant on my art blog, but sometimes I have to share such things with a bigger audience than my normal "rant" blog gets. But next post will definitely be art related randomness again.
Tuesday, May 27, 2008
I wonder if I'll get through...
Yet again I'm trying to break through that experience wall and get a job doing this stuff. No go yet (I followed up on a job lead, but still didn't meet that one arbitrary requirement), but that doesn't stop me from trying. Maybe no "entry" jobs (the existance of which seems to be the cruel joke of the industry), but perhaps plying for a paid internship or settling for freelance scraps that I just might be able to grab.
Also I've got a great little biplane model up on ShareCG. Developing it into a complete (as with UV's and being preconfigured for at least one program) been an ongoing recent project of mine. Only thing slowing stuff down with its development is that the "select similar" command in Wings3D has gotten very balky in one of the more recent releases. After hitting select similar, you can go for a hike, read a book, take a bath, eat dinner, go to bed, wake up the next day, eat breakfast, and it's still not done. It's slower than some renders I've done. Dunno what got broken there, but that command used to work pretty quick in older versions. (Like in under 2 minutes quick on stuff with high polys.) It's really stumping my workflow on my project, otherwise I might be onto making some different texture sets instead of just waiting to get the UV mapping done.
Also I've got a great little biplane model up on ShareCG. Developing it into a complete (as with UV's and being preconfigured for at least one program) been an ongoing recent project of mine. Only thing slowing stuff down with its development is that the "select similar" command in Wings3D has gotten very balky in one of the more recent releases. After hitting select similar, you can go for a hike, read a book, take a bath, eat dinner, go to bed, wake up the next day, eat breakfast, and it's still not done. It's slower than some renders I've done. Dunno what got broken there, but that command used to work pretty quick in older versions. (Like in under 2 minutes quick on stuff with high polys.) It's really stumping my workflow on my project, otherwise I might be onto making some different texture sets instead of just waiting to get the UV mapping done.
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